

Despite its appearance, it feels lightweight and easier to control when compared to the sluggish and slow Operator. It is a dual scope meaning it has two levels of zoom distance like the Operator. The Tour de Force sniper rifle’s functionality is more like a Marshal than an Operator. You only get one clip of 5 bullets with this sniper. It is going to completely derail their plan of attacking the site as not only have they lost a member of their team but they are also slowed and can no longer commit to the fast push. If the enemy decides to fast push something like C Long on Haven, and Chamber kills one of them with his Tour de Force rifle. This is stronger than the Operator since this custom sniper can one shot even to the legs. Killing an enemy creates a lingering field that slows players caught inside of it. X (ULTIMATE) – Tour de ForceĪctivate to summon a powerful, custom sniper rifle that will kill an enemy with any direct hit. He can also play riskier positions on site before using Rendezvous to teleport to a safer area. It seems as though Chamber’s playstyle will lean towards trying to secure one kill on site before using his Rendezvous to retreat to safety and play retake. There can be an object in between him and the anchor but as long as he is within its radius he will be able to use it. He can use it regardless of whether it is in his line of sight. After using them there is a time delay of roughly 10 seconds before he can use it again. Only Chamber can use these teleport anchors. Anchors can be picked up to be redeployed. While on the ground and in range of an anchor, reactivate to quickly teleport to the other anchor. If you are comfortable using the aim down sight function with rifles then the Headhunter is a very viable option in these sorts of aim duels.įor example, there is no need for Chamber to buy a Marshal on Breeze since the Headhunter will do just about the same job, see below. In these types of gunfights precision is key and neither one of these rifles should be sprayed, they need to be tapped or burst fired. However many bullets that were not used end up being carried on to the next round.Īrguably the Headhunter at 100 credits a bullet will be able to go toe-to-toe with the Vandal and Phantom at very long range duels. (Which is crazy when you think about the hefty 2250 price of the Guardian that you are getting at the price of a cheap ability.)Įach bullet of the Headhunter costs 100 credits.
These two features make it more advanced than the Sheriff.ĭespite looking like a pistol, it has the power to function more like a Guardian. This is going to help tremendously when it comes to securing long range kills. To help with this, right-clicking will allow you to aim down sight.


Unlike the Sheriff, Chamber’s Headhunter will be able to one shot enemies at any distance with a headshot. Alt fire with the pistol equipped to aim down sights. Q – HeadhunterĪctivate to equip a heavy pistol. Meanwhile, Chamber is going to have to rely on outplay and aim to maximise his kit and effectively hold sites for his team. Killjoy, Cypher and Sage assist their teammates immensely without having to aim, they are proficient at delaying pushes to sites with abilities like Slow Orb and Nanoswarm + Turret combo. Apart from this the rest of his abilities are quite unique for a Sentinel. This sounds like a traditional ability you would find in a Sentinel’s kit. This ability has two charges meaning Chamber is quite competent when it comes to covering flank routes as most maps generally have more than one route which the enemy can flank from. Its range is massive, roughly 3 or 4 times larger than the Alarm Bot’s radius. Unlike Killjoy’s Alarm Bot, this trap is visible to enemies and if it is not concealed well it is easily destroyable. When a visible enemy comes in range, the trap counts down then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it. His smooth criminal demeanor has much of the community raving about him being VALORANT’s coolest agent yet.Īdditionally, the cinematic gives us a bit of an insight into his abilities, let’s run through them now. In his cinematic reveal, we get a glimpse into his slick aesthetic and learn of his French origins. He is very suave and looks a bit like a hitman or secret agent. We can now confirm that this agent is actually named Chamber. The release of ‘Deadeye’ has been heavily anticipated by the VALORANT community. Agent Guide: Chamber (VALORANT’S 17th AGENT)
